![]() ![]() This will actually be the first game I play on PSVR2. We do not have an ETA to share at this time.ĭoes PSVR2 have features the PC version does not?Īdaptive trigger features unique behavior on a per gun level In the future, we are going to work towards Vankrupt curated mods that are accessible to PSVR2. Some mod content may only be available on PC, due to technical limitations and other factors.Ĭan PSVR2 players access mods or custom maps?Ĭurrently, at launch, PSVR2 will only be able to access the base maps and game modes included with the game. PC, Meta, and PSVR players can play this content as part of Pavlov VR. Vankrupt Games is partnering with mod.io to provide continuity of experience for all players. Will the experience differ for VR Platforms versus PC players? Support for other VR platforms, including Meta Quest and PSVR2, may follow. All players can view and download mods directly in-game, or on the mod.io website. Partnering with mod.io ensures we can provide official mod support to all Pavlov VR players, regardless of platform or store preference.įor the update's release, PC platforms (Steam) will have access to official mod support. We are launching with PC support, with Meta Quest and PSVR versions with in-game integration to follow. This allows for easy content delivery networks that is universal. Mod.io is a cross-platform UGC solution for our needs as we expand platforms. Why is Vankrupt Games partnering with mod.io, rather than using Workshop? For example, we have to upgrade to 5.1.1, and perhaps we may have to upgrade again to 5.2. We're trying to get Unreal on a stable version that will work with all the platforms we currently plan to service. These are the relevant bits (IMO bold text are my highlights): The article mentions a couple of tidbits for the PSVR2, and the game in general. The Pavlov devs published an article last Thursday via Steam updating us on the progress they are doing for the game. As per the PS Store, the game will be out on the 22nd of this month.The game will support the headset's haptic feedback to simulate headshot damage done to you.Instead of using it for menu selections, they opted into using it to animate your in-game character's eyes. The game will support adaptive triggers on "a per gun level", so shooting a sniper will feel much different vs.Mod support for PSVR2 is in the works but they don't have an ETA on when it will be available for.Game Discussions Previous AMAs PSVR Dev? Send us a message!. ![]() Legacy Side-Projects: Vue - PSTV Subscribe to upcoming events here. Legacy Platforms: PS4 - PS4 Pro - PS Vita - PS3 - PS2 - PS1 - PSP More details on our rules can be found here. No selling, lending or renting of PSVR hardware & games, discussing piracy or gambling. Follow reddit rules about self promotion.Ĩ. Giveaway, Crowd-Funding & Review Thread Requirements.Ħ. Posts with titles that do not describe their content may be removed.Ĥ. Do not submit vague titles or generalized posts. ![]() All spoilers and NSFW content must be marked.ģ. Do not personally attack or insult other users.Ģ. ![]()
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